2004 Decks

Blaziken:

4. Blaziken

Pokémon (24) Trainers (20) Energy (16)
4x Steven’s Advice
4x Copycat
4x Rare Candy
3x Oracle
1x Pokemon Nurse
1x Town Volunteers
1x Professor Elm’s Training Method
1x Friend Ball
1x Switch
10x Fire Energy
3x Multi Energy
2x Lightning Energy
1x Warp Energy
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This was the most popular deck seen throughout the 2003-04 season, and only got stronger with the release of Blaziken ex. This powerhouse of a deck made it all the way to the finals of the 2004 World Championships piloted by Chris Fulop, losing to Magma. It’s ability to power up strong attacks so easily with Blaziken and deal lots of damage to both your opponent’s active and benched Pokemon made it the deck to beat throughout the season.

 

 

Crobyss:

9. Crobyss

Pokémon (21) Trainers (24) Energy (15)
3x Steven’s Advice
3x TV Reporter
3x Copycat
3x Desert Shaman
4x Master Ball
3x Rare Candy
2x ATM: Rock
3x Desert Ruins
4x Multi Energy
4x Double Rainbow Energy
4x Psychic Energy
3x Grass Energy
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This deck relies on stunting the opponent’s setup with a combination of Desert Shaman and Crobat’s Flutter Trick, allowing you to strip them of key resources. Triple Poison also allows you to shut off Poke-Powers while dealing hefty damage for little energy over multiple turns. This allows you to slowly setup Gorebyss to start sweeping later in the game as well as hit for the very relevant fire weakness.

 

 

Exploud:

13. Exploud

Pokémon (18) Trainers (26) Energy (16)
4x Steven’s Advice
4x Copycat
3x TV Reporter
2x Mr. Briney’s Compassion
1x Pokemon Nurse
3x ATM: Rock
3x Rare Candy
3x Friend Ball
3x Desert Ruins
12x Psychic Energy
4x Boost Energy
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One of the few decks in format not to rely on Dunsparce, Exploud’s breaking sound can prove to be too much to deal with for many evolution decks. All 4 of Exploud’s attacks are situationally useful, especially with Boost Energy, and 120HP on a non-ex combined with multiple healing cards can be devastating while building to the big swing turn using ATM Rock. The Wobbuffet line allows you both a good setup option with Wynaut’s attack, as well as an effective wall against ex focused decks. The format’s reliance on Dunsparce makes Friend Ball an amazing asset, allowing the deck to set up surprisingly consistently.

 

 

Gardevoir:

1. Gardevoir

Pokémon (23) Trainers (23) Energy (14)
2x Gardevoir ex
3x Gardevoir
1x Kirlia (#34)
1x Kirlia (#35)
4x Ralts
4x Dunsparce
2x Magneton
2x Magnemite
2x Delcatty
2x Skitty
4x Steven’s Advice
3x Copycat
3x Oracle
2x Professor Elm’s Training Method
1x Town Volunteers
1x Desert Shaman
2x Magnetic Storm
4x Rare Candy
2x Friend Ball
1x Warp Point
8x Psychic Energy
2x Lightning Energy
4x Boost Energy
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This deck often had quite a few variations, especially on counts of delcatty or magneton, but was able to win the 2004 US National Championships, piloted by Jacy Sturkie. Gardevoir ex alongside Gardevoir provided a lot of power which could be built up over the course of a game, and could eventually overwhelm opponents with such a high amount of hp. Boost energy meant you often could attack without commiting too many resources much to your main attacker, making it hard to deal with.

 

 

Magma:

2. Magma

Pokémon (15) Trainers (28) Energy (17)
4x Team Magma’s Groudon
4x Team Magma’s Zangoose
2x Team Magma’s Claydol
2x Team Magma’s Baltoy
2x Team Magma’s Camerupt
1x Team Magma’s Numel
4x Team Magma Conspirator
3x TV Reporter
3x Steven’s Advice
3x Underground Expedition
2x Maxie
2x Copycat
2x Mr. Briney’s Compassion
3x Desert Ruins
3x Pokemon Reversal
2x Team Mama Ball
1x Switch
6x Fighting Energy
4x Darkness Energy
4x Magma Energy
2x  Rainbow Energy
1x Psychic Energy
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Magma was Japan’s surprise deck which swept the World Championships in all 3 age divisions, with Yamato going undefeated in the masters division. Its engine provided a surprising amount of consistency, power and sustainability, all with 1 prize Pokemon which most decks weren’t able to overcome, especially when they weren’t prepared.

 

 

Metabyss:

11. Metabyss

Pokémon (20) Trainers (22) Energy (18)
4x Dunsparce
3x Metagross
2x Metang
1x Metang
4x Beldum
3x Gorebyss
3x Clamperl
4x Professor Oak’s Research
3x Steven’s Advice
2x Tv Reporter
2x Professor Elm’s Training Method
2x Wally’s Training
4x Warp Point
3x Desert Ruins
2x ATM: Rock
6x Psychic Energy
4x Metal Energy
4x Rainbow Energy
4x Double Rainbow Energy
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This deck tried to make use of Metagross’s Metal Juncture Poke-power in conjunction with a variety of Special Energy and Metagross’s natural bulk. Warp point allows you to retreat into a new attacker while maintaining energy on board, meaning a constant stream of attackers is usually easy. The deck’s ability to keep energy in play makes Gorebyss a great partner, as well as covering the deck’s weakness to fire.

 

 

Mewtwo Gorebyss:

14. Mewtwo Gorebyss

Pokémon (18) Trainers (26) Energy (16)
4x Mewtwo ex
3x Gorebyss
3x Clamperl
2x Magneton
2x Magnemite
2x Delcatty
2x Sktity
4x Juggler
4x TV Reporter
3x Oracle
2x Professor Elm’s Training Method
1x Town Volunteers
4x Warp Point
3x Dual Ball
2x Crystal Shard
1x Strength Charm
2x Mystery Zone
9x Psychic Energy
4x Double Rainbow Energy
3x Multi Energy
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Also known as “Thundercatz”, this deck was created by Jimmy Ballard and placed Top 32 at the World Championships. This unique deck allowed you to swarm the board with as many energies as possible, as soon as possible with it’s Pokemon line and Trainer line, making Gorebyss’s Mystic Water attack more and more powerful.

 

 

MLB:

3. MLB

Pokémon (20) Trainers (25) Energy (15)
4x Dunsparce
3x Medicham
2x Meditite (#65)
1x Meditite (#66)
3x Lanturn
2x Chinchou (#56)
1x Chinchou (#57)
2x Banette
2x Shuppet
4x Copycat
4x Steven’s Advice
3x Tv Reporter
1x Professor Oak’s Research
3x Desert Ruins
3x Strength Charm
2x Fast Ball
2x Warp Point
2x Pokemon Reversal
1x ATM: Rock
4x Double Rainbow Energy
4x Multi Energy
4x Lightning Energy
3x Fighting Energy
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Variations of this deck crept up at the World Championships, with the highest placing being a T32 finish by Adam Capriola. The idea was to swarm with the various powerful Stage 1 Pokemon and overwhelm your opponent with 1 Prize attackers and contious energy sustainment. It was designed to have a decent matchup against most of the metagame apart from Walrein.

 

 

Sceptile:

5. Sceptile

Pokémon (21) Trainers (22) Energy (17)
2x Sceptile ex
2x Sceptile
3x Grovyle
4x Treecko
3x Muk ex
3x Grimer
4x Dunsparce
4x TV Reporter
3x Oracle
3x Professor Oak’s Research
3x Desert Shaman
2x Professor Elm’s Training Method
2x Pokemon Nurse
2x High Pressure Stadium
2x Switch
1x Warp Point
15x Grass Energy
2x Boost Energy
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This deck’s concept was created by Jared Spriggs, and saw mild success late in the 2004 season. The main strength of the deck was its surprise factor and ability to shut off Poke-Powers with Muk ex to cripple a format which relied heavily on them. However once people caught on to how to deal with it, it quickly became less popular.

 

 

Shedinja:

04 Ninjask

Pokémon (23) Trainers (27) Energy (10)

2x Ninjask
4x Shedinja
4x Nincada
1x Vileplume
2x Bellossom
3x Gloom
3x Oddish
2x Cradily
2x Lileep
3x Steven’s Advice
3x Copycat
3x Professor Elm’s Training Method
3x Oracle
2x Professor Oak’s Research
1x Pokemon Fan Club
1x Desert Shaman
4x Root Fossil
4x Claw Fossil
2x Mysterious Fossil
1x ATM: Rock
7x Grass Energy
3x Double Rainbow Energy
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Designed to slowly stall and grind down the opponent and completely shut other decks down. You can “hit and run” with Ninjask into a number of walls, or stall an unsuspecting opponent out with Cradily. Meanwhile Bellossom heals any damage done by cards like Dunsparce, and Vileplume can shut down Poke-Powers or add a bit more damage. Unfortunately this deck should have an awful Magma matchup.

 

 

Shiftry:

6. Shiftry

Pokémon (23) Trainers (21) Energy (16)
4x Dunsparce
4x Shiftry
2x Nuzleaf
1x Nuzleaf
4x Seedot
2x Delcatty
2x Skitty
1x Furret
1x Sentret
1x Magneton
1x Magnemite
4x Copycat
3x Steven’s Advice
3x Oracle
2x Desert Shaman
1x Mr. Briney’s Compassion
3x Rare Candy
1x ATM: Rock
1x Warp Point
3x Desert Ruins
5x Grass Energy
4x Darkness Energy
3x Double Rainbow Energy
3x Boost Energy
1x Warp Energy
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This deck relies on Shiftry’s powerful attacks, which can be buffed with the format’s abundance of Special Energy cards like Boost Energy and Darkness Energy. Desert Shaman combined with Push Aside allows you to stunt your opponent’s setup while Supernatural Power provides a strong consistent attack throughout the game. The deck relies on the Magneton and Delcatty engine for consistency, but includes a Furret to search out key Special Energy on the turn you need it, but also match hand sizes with your opponent.

 

 

Swampert:

12. Swampert

Pokémon (24) Trainers (23) Energy (13)
4x Dunsparce
2x Swampert ex
2x Swampert
2x Marshtomp
4x Mudkip
2x Delcatty
2x Skitty
2x Magneton
2x Magnemite
1x Wobbuffet
1x Suicune ex
4x Steven’s Advice
3x Copycat
3x Oracle
2x Desert Shaman
2x Professor Elm’s Training Method
1x Town Volunteers
3x Rare Candy
2x Friend Ball
1x Warp Point
1x Switch
1x Crystal Shard
9x Water Energy
2x Lightning Energy
2x Multi Energy
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Rounding off the starter trio, Swampert gained a lot of popularity because of how well rounded it was. It had built in energy acceleration, had strong typing, and was given a very strong attacker for low energy costs in Swampert ex, allowing for quick high ramping damage against a relatively slow format. It’s energy acceleration allowed the support Pokemon to also double as attackers making it almost impossible for any deck to take a safe KO.

 

 

Team Aqua:

10. Team Aqua

Pokémon (16) Trainers (25) Energy (19)
4x Team Aqua’s Kyogre
4x Team Aqua’s Manectric
4x Team Aqua’s Electrike
3x Team Aqua’s Seviper
1x Ditto
4x Team Aqua Conspirator
4x Steven’s Advice
4x Copycat
4x Mr Briney’s Compassion
4x Fast Ball
2x Warp Point
1x Switch
2x Desert Ruins
8x Water Energy
5x Lightning Energy
4x Darkness Energy
2x Grass Energy
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Jacob Burt took this rogue deck to a T32 placement at the World Championships. Its speed, consistency and potential high damage output from Turn 2 with a combination of Electrike’s Self Charge and Fast Ball allowed the deck to take advantage of the relatively slow format. Meanwhile Kyogre in conjunction with Manectric’s Power Shift and Mr. Briney’s Compassion allowed it to keep up late game while tanking hits turn after turn.

 

 

Wailord:

8. Wailord

Pokémon (16) Trainers (30) Energy (14)
3x Wailord ex
4x Wailmer
1x Vileplume
2x Bellossom
1x Gloom hidden legends
2x Gloom aquapolis
3x Oddish
3x Copycat
3x Steven’s Advice
3x Oracle
2x Professor Elm’s Training Method
2x Professor Oak’s Research
4x Root Fossil
4x Claw Fossil
2x Mysterious Fossil
2x Switch
1x Desert Shaman
2x Mystery Zone
1x Island Cave
1x ATM: Rock
12x Water Energy
2x Multi Energy
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A rogue deck created at Worlds by Collin Moll, this powerhouse of a deck took a surprise finish of Top 8 at the World Championships. The idea was to set up Wailord behind fossils (which didn’t give up any prizes when KO’d), and sweep with Wailord’s Dwindling Wave attack. When it became too weak you would use Super Deep Dive to heal it and retreat to the bench. Bellossom provided more support to make Wailord even harder to knock out.

 

 

Walrein:

7. Walrein

Pokémon (18) Trainers (26) Energy (16)
4x Walrein
3x Sealeo
4x Spheal
2x Milotic
2x Feebas
3x Dunsparce
4x TV Reporter
3x Steven’s Advice
3x Copycat
3x Oracle
1x Town Volunteers
1x Mr. Briney’s Compassion
3x Desert Ruins
3x Rare Candy
2x Crystal Shard
1x ATM: Rock
1x Warp Point
1x Fast Ball
14x Water Energy
2x Double Rainbow Energy
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A deck piloted by Kyle “Pooka” Sucevich to both a 2nd place finish at US Nationals, and a top 16 finish at the World Championships. The deck relied on Walrein to accelerate energy using its Crush Draw Poke-Power, and then make opponents rely on coinflips to attack with Sheer Cold. Created primarily to have a strong Blaziken matchup, it infamously struggles a lot with a single Bellossom tech.

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