2005 Decks

4 Corners:

14. 4 Corners

Pokémon (19) Trainers (25) Energy (16)
3x TV Reporter
3x Celio’s Network
3x Steven’s Advice
1x Rocket’s Admin
3x Swoop! Teleporter
2x Pokemon Retriever
2x Switch
2x Crystal Shard
1x Strength Charm
1x Pow! Hand Extension
1x ATM Rock
3x Battle Frontier
3x Double Rainbow Energy
3x Multi Energy
3x Lightning Energy
3x Psychic Energy
2x Scramble Energy
2x Fighting Energy
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4 Corners had no real goal other than to exploit the weaknesses of the key matchups in the format, and as such the main attackers could be interchanged depending on the expected meta. Cards like Swoop! Teleporter, Magcargo and Celio’s Network provided the needed consistency to make a toolbox like this function, and the abundance of special energy available made setting up the strong attacks much more reliable.

 

 

Birds:

Base Zapdos

Pokémon (17) Trainers (19) Energy (24)
4x Lanette’s Net Search
4x Scott
3x Mr Stone’s Project
4x EXP ALL
4x Battle Frontier
11x Fire Energy
11x Lightning Energy
2x Psychic Energy
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An extremely simple deck created by Chris McGiven which was able to win the UK National Championships. It focused on setting up behind walls like Kangaskhan and Wobbuffet then eventually attack with a stream of Zapdos ex and Moltres ex. EXP.All allowed you to setup more attackers towards the end of the game, including a Rayquaza * which could steal games. The 4 Battle Frontier would also potentially outright shut down some decks that weren’t prepared.

 

 

Blastoise ex:

8. Blastoise

Pokémon (24) Trainers (21) Energy (15)
4x Celio’s Network
3x TV Reporter
2x Copycat
2x Mr. Stone’s Project
1x Rocket’s Admin
1x Scott
4x Rare Candy
1x Swoop! Teleporter
1x Pokemon Retriever
1x High Pressure System
1x Island Cave
11x Water Energy
2x Lightning Energy
2x Psychic Energy
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A surprise deck at the World Championships, this deck achieved both a T8 and T16 finish in Seniors, and served as a predecessor of the popular LBS deck in the following season. Delcatty and Magneton gave the deck a lot of consistency, as well as strong 1 Prize attackers hitting for relevant weaknesses with Blastoise’s Energy Rain Poke-Power. The Deoxys ex’s provided another strong weakness to hit in a Medicham focused format, as well as an opportunity to deal with a high HP problematic Pokemon with ease.

 

 

Blaziken:

2. Blaziken

Pokémon (25) Trainers (21) Energy (14)
3x Celio’s Network
3x TV Reporter
2x Steven’s Advice
1x Copycat
1x Rocket’s Admin
4x Rare Candy
2x Switch
1x Warp Point
1x Pokemon Retriever
3x High Pressure Stadium
10x Fire Energy
4x Multi Energy
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While not as strong as it was in 2004, it still saw a lot of play well into the 2005 season, even reaching T16 at Worlds. It maintained many of its strengths, but also gained the consistency engine of Pidgeot, as well as Celio’s Network allowing it to hit combo’s much more freely.

 

 

Dark Slowking:

9. Dark Slowking

Pokémon (12) Trainers (34) Energy (14)
4x Steven’s Advice
4x Professor Cosmo’s Discovery
2x Rocket’s Mission
4x Rocket’s Poke Ball
4x Swoop! Teleporter
4x Crystal Shard
4x Strength Charm
4x EXP ALL
4x Pokemon Retriever
10x Psychic Energy
4x Darkness Energy
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William Hung decided to make a far more aggro version of the T2 archetype with Dark Slowking. Dark Slowking’s Litter attack allowed you to deal as much as 100 damage Turn 2 with the abundance of Tool Cards and Rocket’s Secret Machines in his list. It’s Cunning PokePower also allowed you to control your opponent’s draws to disrupt as much as possible and EXP.ALL meant that it was easy to keep a string of attackers going at any given time. Its strong typing, as well as ability to avoid an annoying resistance with Crystal Shard meant it had options against a lot of the format.

 

 

Dark Steelix:

13. Dark Steelix

Pokémon (12) Trainers (33) Energy (15)
4x Dark Steelix
4x Onix
4x Jirachi
4x TV Reporter
3x Rocket’s Admin
3x Steven’s Advice
2x Copycat
4x Swoop! Teleporter
4x Life Herb
4x Potion
3x Rocket’s Poke Ball
3x Oran Berry
3x Rocket’s Tricky Gym
4x Darkness Energy
4x Metal Energy
4x Fighting Energy
3x R Energy
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Cropping up and seeing success at Worlds, Dark Steelix provided a new take on the popular T2 archetype. It’s strategy was to overwhelm the opponent with a stream of single prize Dark Steelix’s, which could both tank hits and deal decent damage with Metal Energy and Darkness Energy respectively. Instead of disruption, the deck focused on using more healing cards like Life Herb and Potion, to make your main attackers even harder to KO.

 

 

Dark Tyranitar:

15. Dark Tyranitar

Pokémon (20) Trainers (23) Energy (17)
4x Steven’s Advice
4x TV Reporter
4x Rocket’s Admin
2x Celio’s Network
1x Mr. Briney’s Compassion
3x Desert Ruins
2x ATM: Rock
1x VS Seeker
1x Warp Point
1x Pokemon Retriever
6x Fighting Energy
4x Darkness Energy
3x R Energy
2x Scramble Energy
1x Double Rainbow Energy
1x Heal Energy
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This variant of Dark Tyranitar just focuses on setting up Dark Tyranitar normally, with the aide of either Pidgeot or Magcargo and relies on its incredibly strong attacks, high HP and it’s 6 prize game. The space this version provides allows for a lot of consistency and tech options like ATM Rock. This variant managed to get T4 at the World Championships in Masters, and 2nd in Seniors, both piloted by Japanese players.

 

 

DragTrode:

10. Dragtrode

Pokémon (20) Trainers (26) Energy (14)
4x Rocket’s Sneasel ex
3x Dark Dragonite
3x Dark Dragonair
3x Dratini
3x Dark Electrode
3x Voltorb
1x Rocket’s Scyther ex
4x Lanette’s Net Search
3x Copycat
3x Steven’s Advice
2x Rocket’s Admin
2x Mr. Briney’s Compassion
4x Rocket’s Poke Ball
3x Dual Ball
1x Pow! Hand Extension
1x Switch
2x Desert Ruins
1x Rocket’s Hideout
4x Darkness Energy
4x Dark Metal Energy
3x Rainbow Energy
3x R Energy
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Early DragTrode builds tended to lean towards a focus of Dunsparce and Pidgeot to setup, and relied more on using Dark Dragonite as the main attacker while healing with Mr. Briney’s Compassion. The combination of Dark Electrode’s Darkness Navigation and Dark Dragonite’s Dark Trance would allow you to accelerate energies fast and move them to the appropriate attacker given the situation. A more aggressive build started to see play later in the season, which cut the Dunsparce and Pidgeot entirely, and focused on aggression with more copies of Rocket’s Sneasel ex.

 

 

LudiCargo:

3. Ludicargo

Pokémon (21) Trainers (25) Energy (14)
4x Dunsparce
3x Ludicolo
2x Lombre
3x Lotad
1x Articuno ex
2x Magcargo
2x Slugma
2x Lanturn
2x Chinchou
4x Celio’s Network
2x Rocket’s Admin
1x Steven’s Advice
1x Copycat
1x TV Reporter
1x Professor Oak’s Research
1x Mr. Briney’s Compassion
3x Rare Candy
1x Switch
1x Warp Point
1x Swoop! Teleporter
1x Strength Charm
1x ATM Rock
1x Pokemon Retriever
1x VS Seeker
4x Desert Ruins
6x Water Energy
4x Double Rainbow Energy
2x Scramble Energy
2x Heal Energy
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This deck’s built in synergy between Magcargo’s Smooth Over and Magcargo’s Swing Dance meant you had access to any card you wanted to each turn. This combined with a mix of strong attackers in Ludicolo and Lanturn/Rhydon/Ninetales meant it could take on a lot of the format, as long as you tech’d correctly. The deck also had an inbuilt counter Rock lock and an aid against Medicham, with both Lotad and Lombre having the Rain Dish Poke-Body, and it’s lack of focus on ex’s or Pidgeot meant that it could run high counts of either Battle Frontier or Desert Ruins to disrupt any given meta.

 

 

Medicham:

4. Medicham

Pokémon (16) Trainers (29) Energy (15)
4x Jirachi
4x Medicham ex
2x Meditite
2x Meditite
2x Ninetales
2x Vulpix
4x Rocket’s Admin
4x TV Reporter
3x Wally’s Training
2x Steven’s Advice
4x Energy Removal 2
4x Pow! Hand Extension
4x Swoop! Teleporter
4x Team Aqua’s Hideout
7x Fighting Energy
4x Fire Energy
4x Metal Energy
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With the release of Emerald, Medicham quickly became a dominant deck, winning all 3 age divisions of US Nationals. It’s success continued into Worlds with Sami Sekkoum reaching top 8 with a Ninetales hybrid, designed to hard counter opposing ex decks (including the mirror). Medicham’s Wise Aura Poke-Body allowed you to shut off a large portion of the format early on, while Pure Power allowed you to play from behind the whole game, giving access to powerful cards like Pow! Hand Extension and Rocket’s Admin to disrupt your opponent while you set up your win condition.

 

 

Metagross:

17. Metagross

Pokémon (23) Trainers (23) Energy (14)
3x Dunsparce
2x Metagross ex
2x Metagross
1x Metagross
3x Metang
4x Beldum
2x Pidgeot
1x Pidgeotto
2x Pidgey
1x Bellossom
1x Oddish
1x Jirachi
4x Steven’s Advice
4x Celio’s Network
3x TV Reporter
2x Rocket’s Admin
4x Rare Candy
1x ATM Rock
1x Switch
1x Warp Point
1x Strength Charm
1x Magnetic Storm
1x Island Cave
7x Psychic Energy
4x Metal Energy
2x Scramble Energy
1x Rainbow Energy
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Piloted by Jay Hornung, this deck focused on setting up a tanky Metagross ex which could focus down opponent’s threats with Metal Reversal, while reducing damage done to itself with Metal Energy and Bellossom. The other Metagross allowed for quicker setup, sustainability throughout the game and alternate attackers, while the Pidgeot line allowed for more consistency.

 

 

Muk:

11. Muk ex

Pokémon (12) Trainers (34) Energy (14)
4x Jirachi
4x Muk ex
4x Grimer
4x TV Reporter
3x Steven’s Advice
3x Rocket’s Admin
3x Wally’s Training
2x Scott
1x Copycat
4x Swoop! Teleporter
4x Pokemon Reversal
4x Energy Removal 2
2x Crystal Shard
4x Team Aqua’s Hideout
10x Grass Energy
4x Metal Energy
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One of the original T2 decks of the format. This archetype relied on putting pressure as soon as possible, both with Muk’s Toxic Gas Poke-Body shutting off opposing Poke-Powers, and its attacks starting to ramp up damage quickly. The low Pokemon count allows for lots of disruption cards like Energy Removal 2, Pokemon Reversal and Team Aqua’s Hideout which aimed to make it as hard as possible for the opponent to deal with multiple Muk ex’s.

 

 

Nidoqueen:

6. Nidoqueen

Pokémon (21) Trainers (24) Energy (15)
4x Celio’s Network
4x Copycat
2x Rocket’s Admin
2x Steven’s Advice
1x Mr. Briney’s Compassion
4x Desert Ruins
4x Rare Candy
3x Great Ball
6x Grass Energy
4x Double Rainbow Energy
3x Heal Energy
2x Fighting Energy
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A secret deck created by Jeremy Maron, Pablo Meza and Adam Capriola, this deck took the World Championships by storm achieving 1st and 3rd place. It’s consistency along with Nidoqueen’s ability to both disrupt with Toxic and deal a lot of damage with Power Lariat made it incredibly hard to beat with the format’s card pool.

 

 

PowTar:

5. PowTar

Pokémon (22) Trainers (24) Energy (14)
4x Celio’s Network
3x Copycat
2x TV Reporter
2x Rocket’s Admin
1x Steven’s Advice
4x Pow! Hand Extension
3x Rare Candy
3x Swoop! Teleporter
1x ATM Rock
1x Pokemon Retriever
4x Heal Energy
4x Scramble Energy
4x Darkness Energy
2x Rainbow Energy
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Similar in concept to ZRE, Ross Cawthon took this rogue deck to a surprise 2nd place finish at the World Championships. The deck relies on setting up a combo involving Electrode ex’s Extra Energy Bomb in conjunction with cards like Rocket’s Admin and Pow! Hand extension to cripple your opponent’s setup while setting up attackers. Scramble Energy becomes a key part of this combo, as it becomes active when you knock out Electrode, and allows you to take KO’s on most of the format, or set up Spinning Tail attacks to close out games.

 

 

Rock Lock:

12. Rock Lock

Pokémon (22) Trainers (25) Energy (13)
4x Dunsparce
2x Dark Tyranitar
1x Dark Tyranitar
2x Dark Pupitar
3x Larvitar
2x Dark Ampharos
1x Dark Flaaffy
2x Mareep
2x Pidgeot
1x Pidgeotto
2x Pidgey
4x Celio’s Network
2x Steven’s Advice
2x Rocket’s Admin
2x Copycat
1x Scott
1x Mr. Briney’s Compassion
4x Rare Candy
3x ATM Rock
2x Rocket’s Poke Ball
3x Desert Ruins
1x Rocket’s Tricky Gym
4x Fighting Energy
4x Darkness Energy
2x Double Rainbow Energy
2x Heal Energy
1x Scramble Energy
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Rock Lock, as the name suggests, focused on spreading damage around the opponents board and taking as many cheap prizes as possible, as well as stunting setups with Ancient Technical Machine: Rock. Dark Tyranitar’s Sand Damage Poke-Body complimented Dark Ampharos’s Darkest Impulse Poke-Body nicely, as it meant opponent’s Pokemon wouldn’t be safe whether they evolved or not, and the constant pressure of ATM: Rock would leave them taking more damage each turn. This deck primarily focused on the format’s reliance on evolution cards and Rare Candy as it could target down either Support Pokemon, or Attacking Pokemon should the situation arise.

 

 

Sharpedo ex:

Sharpedo

Pokémon (13) Trainers (31) Energy (16)
3x Steven’s Advice
3x Rocket’s Admin
3x TV Reporter
3x Wally’s Training
1x Scott
4x Energy Removal 2
4x Pokemon Reversal
4x Swoop! Teleporter
1x Crystal Shard
1x Pokemon Retriever
4x Battle Frontier
4x Darkness Energy
4x Dark Metal Energy
4x Rainbow Energy
4x Metal Energy
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Similar to the Dark Slowking variant, this T2 variant focused on being aggressive, but allowed for more space for disruption cards again like Energy Removal 2, Pokemon Reversal and even Battle Frontier. Sharpedo’s Drag Off allowed the deck to disrupt early, picking off opponent’s key setup Pokemon, and Darkness Blast allowed the deck to hit for big numbers in conjunction with Darkness energy from Turn 3.

 

 

Vileplume:

16. Vileplume

Pokémon (14) Trainers (32) Energy (14)
4x TV Reporter
3x Steven’s Advice
2x Copycat
1x Rocket’s Admin
4x Pokemon Reversal
4x Swoop! Teleporter
4x Energy Removal 2
4x Rare Candy
3x Master Ball
2x Battle Frontier
1x Team Aqua Hideout
11x Grass Energy
3x Metal Energy
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This deck’s pure focus was to get a turn 2 Vileplume ex to lock your opponent out of the game with it’s Block Dust Poke-Body, preventing them from playing trainers, and locking a disruptive Stadium in play for the entire game. It could then slowly whittle away at the opponent with Special Formula and disruption cards like Energy Removal 2 and Pokemon Reversal, while healing with a Bellossom on the bench.

 

 

ZapTurnDos:

7. ZapTurnDos

Pokémon (16) Trainers (27) Energy (17)
2x Mr. Stone’s Project
2x Scott
2x Steven’s Advice
1x Lanette’s Net Search
1x Professor Oak’s Research
4x Dual Ball
3x Pokemon Reversal
3x Super Scoop Up
2x Master Ball
2x Switch
2x Battle Frontier
2x Space Center
1x VS Seeker
17x Lightning Energy
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As the name implies, the decks focus was to hit with Zapdos’s attack from Turn 2, using either Electrike’s or Voltorb’s Recharge attack. Against a fair amount of decks this pace would be too much to keep up with and could potentially make you go too far ahead for them to get back into the game. Cards like Super Scoop Up made you able to reuse Zapdos ex as much as possible, and Pokemon Reversal let you pick off key Pokemon. Manectric and Electrode provided alternative attackers considering you already had the pre-evolutions in the deck.

 

 

ZRE:

1. ZRE

Pokémon (15) Trainers (28) Energy (17)
4x Rocket’s Admin
4x TV Reporter
3x Lanette’s Net Search
2x Rocket’s Mission
4x Pow! Hand Extension
3x Energy Removal 2
3x Switch
2x Strength Charm
2x Space Center
1x Battle Frontier
9x Lightning Energy
8x Fire Energy
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Popping up more around the World Championships, this deck took the concept of ZapTurnDos but adapted it towards a combo focused direction to provide more stability vs the format. Using Magmar to set up early game, it would set up for a combo of Electrode ex’s Extra Energy Bomb to set up energy on your board, Rocket’s Admin to disrupt your opponent’s hand and then Pow! Hand Extension to disrupt your opponent’s field. This then allowed a Zapdos ex or Rayquaza ex to wreck havoc on an unoptimal board and hand state, or just use Rayquaza * to close out a game on an unprepared opponent.

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